A number of students were asking in your Game Designer Journals about ways to keep learning beyond Gamestar Mechanic for more advanced video game design. Here are a few online site and software programs that might help get you started:
Casey’s game does a fine job of representing the three kinds of buoyancy in game design. Play Escape with Buoyancy.
Wil’s game has an engaging story-frame concept. Check out Escape from Planet Earth.
Ellie M has created a fun game, with some challenge. Play Wonky Buoyancy.
Sara’s game — The Helium Thieves — is quite challenging. Give it a try.
You can play Sarah and Ragan’s game here. Notice their use of text areas to establish story and science.