The Darkest Temple by Aidan J. is an outstanding example of how to mesh together story and game design. Play his game and play his story. Notice how each level advances the story a bit further along, and the game even ends with a hint of something more to come ….
Mason really used storyframes and a sense of puzzle and challenge in his game: The Dragon’s Fire. It’s challenging, for sure. Give it a try.
Check out Riley’s game — The Maze — and how it forces the player to think through options for completing the game, as part of a story.
Play Nora’s game — Hunt for Hades — and notice how she uses story and game design at each level of the game.
Play Ryan’s game – Mether’s Journey