Soon, you will be making your own Hero’s Quest video game, based on some aspect of the Hero’s Journey Story Design. Check out mine — The Odyssey of Tara — and see if you can help Tara get home. Notice the aspects of story design in my game, and how the elements of the ‘story frame’ move the game from level to level.
Play The Odyssey of Tara
— Mr. Hodgson.
Hello Sixth Grade Gamers!
In the next month, we will be using a site called Gamestar Mechanic to design and publish science-based video games. For now, your MISSION is to join the site, and join our classroom, and begin the first Quest — which gives you experience, and tools, and moves you towards being able to create and publish your own video games.
GO TO GAMESTAR MECHANIC
– Mr. H
Sara’s game — The Helium Thieves — is quite challenging. Give it a try.
You can play Sarah and Ragan’s game here. Notice their use of text areas to establish story and science.
Tobey’s use of story, and challenging game design, is effective in his game: After Earth.
Notice how William kept some elements the same, and changed others, to demonstrate the gravity/buoyancy elements in The Gravity Room: