Soon, you will be making your own Hero’s Quest video game, based on some aspect of the Hero’s Journey Story Design. Check out mine — The Odyssey of Tara — and see if you can help Tara get home. Notice the aspects of story design in my game, and how the elements of the ‘story frame’ move the game from level to level.
Play The Odyssey of Tara
— Mr. Hodgson.
Sara’s game — The Helium Thieves — is quite challenging. Give it a try.
You can play Sarah and Ragan’s game here. Notice their use of text areas to establish story and science.
Tobey’s use of story, and challenging game design, is effective in his game: After Earth.
Notice how William kept some elements the same, and changed others, to demonstrate the gravity/buoyancy elements in The Gravity Room:
I will be sharing out some of the science-based video game projects in the coming weeks here at the Electronic Pencil. Here is Suzannah’s game. Notice how she did a fine job of incorporating the “story-frame narrative” into her game.